REGNAALPHA
✥ WELCOME TO THE WORLD OF REGNA
YOUR EXPEDITION

Every empire
starts somewhere.

Find your place in the real world.
Make it the beginning of your Domain.

01Create your identity
02Find your location
03Establish your home
Built by exploring. Claimed on foot.
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Explore the worldSan Francisco · preview location
PREVIEW
REAL WORLD MAP
Charting the world…
YOUR ALLEGIANCE

Choose your faction.

Three powers divide the realm. Your first choice is free; changing allegiance later costs Crowns.

CONFIRM ALLEGIANCE

Join the faction?

FACTION CHANGE

Choose a new allegiance.

One Faction Change item will be consumed after your choice succeeds.

YOUR NEXT CHAPTER

Enter the frontier.

One identity. A world to explore.

YOUR LEGACY

Titles

Choose any title you have earned.

RAID PROTECTION

Immunity

DOMAIN STATUS

Unclaimed land

THE FIELD GUIDE

Go there. Make it yours.

  1. Follow the Main Quests.

    Field Notes guides your journey from a private Home to a completed Castle. Complete each objective, claim its resources, then open the next note. On a wide screen Field Notes sits beside the map; on any screen you can open it from Quests in the menu (☰).

  2. Move through the real world.

    Your position is your sight and action point. Walk near a destination before placing buildings or interacting with the land. Never place a public Castle at your real home address.

  3. Grow your Domain.

    Your Home begins a private 0.1-mile Domain. Outposts and Forts extend your reach as they finish building, while a completed Castle becomes the center of your kingdom. An Outpost that finishes near your Domain links back to it with a trail, and the trail is part of your Domain: you can build on it and it counts toward your Domain’s size. One placed more than 10 miles away, edge to edge, will not connect: it stands as its own separate Domain until you place another Outpost in between. Expansion also creates more territory to protect.

  4. Scout through fog of war.

    Other kingdoms, buildings, and moving units are visible only within 0.1 mile. What you discover remains temporarily as a faded last-seen memory and expires after seven days unless revisited.

  5. Train, move, and gather.

    Farms train Farmers, Outposts train Scouts, and Barracks or Forts train soldiers. Farmers gather wood and ore or produce wheat while stationed at a Farm. Select a unit to move it between eligible buildings.

  6. Use the mailbox safely.

    Private messages can arrive from any explorer. Block a sender from the mailbox if they spam or harass you; blocked players cannot send more private messages. Never share passwords or personal information.

  7. Prepare for bandits.

    Bandits can attack exposed buildings. Station soldiers where needed, watch raid warnings, and avoid expanding faster than you can defend. Destroyed buildings become ruins until rebuilt or removed.

  8. Establish your Kingdom.

    Establish your Kingdom and form your country by building a Castle. A Castle unlocks more benefits, like collecting taxes and expanding your empire, and it shows other players you are ready for PvP. You can still farm, gather, train and defend from your Home, but a kingdom has responsibilities: there will be resident food upkeep and building maintenance to take care of your citizens.

On iPhone, open in Safari, tap Share, then Add to Home Screen. Gameplay needs an internet connection and stays active while the app is visible.

THE MARKET

Choose what to build.

House

Your first foothold. Free. Private: only you can see it. Claims a 0.1 mile Domain where you can build a Farm and Barracks.

Farm

Train Farmers and produce wheat. Your first Farm is free; repeat Farms support a larger population.

First free · then 💰 60 · 🌾 40 · 🌲 50
Manor

150 HP. While inside your active Domain, raises your account-wide cap by 2 soldiers and 1 Farmer. Your first Manor is free; each one after costs more. Limit 10 per player.

First free · then 💰 150 · 🌾 100 · 🌲 100 · ⛏ 50
Barracks

Train soldiers. Your first Barracks is free; repeat Barracks are an expansion investment.

First free · then 💰 250 · 🌲 200 · ⛏ 150
Outpost

Projects a 0.1 mile Domain and trains Scouts. Can be placed outside your Domain.

First free · then 💰 100 · 🌾 50 · 🌲 75 · ⛏ 40
Castle

The endgame heart of a kingdom. Building one declares readiness for PvP, taxation, upkeep, and serious expansion.

💰 2500 · 🌾 1500 · 🌲 2000 · ⛏ 1500
Fort

Requires a Castle. This endgame military base projects a 0.25 mile Domain, trains soldiers, unlocks the unique Fort Dispatch command, and greatly raises Kingdom Threat.

💰 4000 · 🌾 2400 · 🌲 3200 · ⛏ 2400
YOUR CIRCLE

Friends

FRIENDS 0
YOUR MAIL

Inbox

No messages

CROWN STORE

Crowns finish construction and training instantly and pay for extra Outpost Scans. Payment is handled by Stripe on a secure page; we never see your card.

IMMUNITY SHIELDS

While a shield is up, no other player can attack you and no new bandit raid will start. A shield goes to your Inventory (open your Home, then Inventory); activate it there when you want it to start. Attacking another player cancels your shield.

CHANGE FACTION

Buy a Faction Change item for 500 Crowns. It goes to your Inventory and is consumed after you successfully choose a different faction. Current: No faction yet.

DOMAIN COLOR AND PATTERN

Change your Domain's color and pattern together for 250 Crowns: pick a new color, a new pattern or both for the one price. Your pattern, now , helps you tell your Domain from other players' even when the color matches. Only you see it, on your own Domain.

YOUR HOME

Inventory

ITEM

DELETE ACCOUNT

You will be signed out for good.

Your account will be deactivated and you will not be able to sign in again. Everything you own disappears from the map right away: your Home, Castle, Barracks, Farms, Outposts and Forts, and every unit you have, including the ones in training. Your resources, quest progress and friends list go too. We keep your email, username, chat and private messages, and purchase records, as the Privacy Policy explains. To get the account back or fully erased, email support@tofusolutions.tech.

FIELD NOTES 01 / 16
MAIN QUEST

Begin your kingdom.

Place your Home to establish your first private Domain.

REWARD30 gold · 20 wheat
GLOBAL CHAT

Player

Block this player to stop seeing their chat messages and private messages. You can unblock them any time from Blocked players in the menu.

FEEDBACK

Report a bug or send a suggestion.

Your message goes straight to the person who makes Regna. Include what you were doing and what went wrong. Please do not include passwords.

MESSAGES

Blocked players

Blocked players cannot send you private messages, and their global chat messages are hidden from you. Tap a name in the chat to block someone. Unblock a player to hear from them again.

PRIVATE MESSAGE

Write a message.

GAME SETTINGS

Settings

These view options are saved on this device.

YOUR NEIGHBOR

YOUR CASTLE

Your Castle

CASTLE POLICY

Set weekly taxes

Changes lock for 30 days after saving.

BANK

Deposit funds

STATIONED UNITS

Unit health.

UNIT TRANSFER

Migrate units.

Select squads and a Barracks or Fort within one mile. Travel time depends on distance.

HOSTILE CAMP

Bandit camp

CAMP ASSAULT

Send soldiers.

Choose ready soldiers within one mile. They will march to the camp, fight its bandits, and surviving soldiers will return to their garrison.

LANDMARK

Point of Interest

LANDMARK ASSAULT

Send soldiers.

Choose ready soldiers within one mile. They will march to the landmark and fight its garrison. Clearing it does not claim it -- capture it afterward, or someone else might first. Surviving soldiers return to their garrison either way.

DISCOVER & CONQUER

Landmarks within 50 miles

Loading...

PLAYER ATTACK

Send soldiers.

Choose the building your soldiers set out from, then the soldiers. They walk to the target, so its owner is warned and has that long to send defenders. Soldiers that fall in the fight are lost for good. If you win, the building becomes a ruin and your surviving soldiers hold it: they defend it, its owner cannot rebuild it, and they walk home safely when you press Retreat, or on their own after six hours.

GATHERING

Collect resources.

Choose a completed Farm, ore vein or tree within one mile. This Farmer walks there and, at a vein or tree, gathers automatically into your resources until it's empty or you send them elsewhere.

YOUR CASTLE

Your Castle

THE BARRACKS

Recruit a squad.

Training is queued. Finished squads gather beside this training site.

SAFETY CHECK

Are you okay?

You seem to be moving very fast. Please do not play while driving. If you are a passenger or on transit, that is fine.

CONFIRM

Place here?

RUIN

Destroyed

REDEMPTION CODE

Claim a reward.

Enter a code using capital letters and numbers.